Check in the "CombatLords 0.66.sd7" file for the full readme

**********Included**********

	CombatLords: The standard game, best in team battles.
	CombatLords(R): Race variant, be the first to the finish!

	CL(R)_Track01

**********How To Play**********

	This mod was designed entirely around the first person mode. To
	use it to it's fullest, I suggest doing the following:

	1) Group your unit to ctrl-1
	2) Go into FPS mode ("C")
	3) Reselect your unit ("1")
	4) Use "X" to change your weapon, and play like you would in fps
	    mode normally.

	For trapper only:
		To use mines, change your weapon like you would normally. This stops your unit
		from shooting when you click. Press "J" to get out of crosshair mode, and click on
		the buildpic of the mine. Now click on the ground where you want to build it, if you
		don't start building, you're not close enough to the spot, just move there.

	The objective of the game is to be the last man (team) standing.
	Defeat all the opposing players by killing them (obviously).

**********Change Log**********

CombatLords_v0.66
	Sidepics changed, now they're all the same
	Speeder moves slightly slower (6.3 to 6.12), hp decreased (12121 to 11000)
	Speeder weapon damages reduced (~5%)
	Trapper mines blast radius increased slightly (250 to 275)
	Prowler lightning damage boosted (30 to 45), range decreased (900 to 800)
	Striker hp increased (3850 to 4000)
	Striker weapons now always fire when you click
	Striker turnrate increased (250 to 450)
	Striker bomb range reduced (1750 to 175), missile range increased (250 to 600)
	Striker bomb impulse removed, missile impulse increased (1 to 1.5)
	Striker bomb HeatCloud effect added
	Changed all idle times and idle auto healing to simply "autoheal"
	Unit naming changed from TA names to CL names
	noselfdamage=1; added to all weapons (exception of mines)
	Death impulses increased (17.5 to 20)
	Added canattack=0; to "force" fps mode
	Removed all restoreafterdelay's
	Removed 2 scars to reduce filesize
	Removed a loadpic to reduce filesize
	Variants section added to readme
		----- CombatLords 0.66 (R) -----
			Trippled all impulses
			Added canattack=0; to "force" fps mode
			Removed all restoreafterdelay's
			Changed finish to s3o to shrink sphere size